2018-04-03 10:12:39.238988+0800 Test[6934:508254] [DYMTLInitPlatform] platform initialization successful 2018-04-03 10:12:39.431363+0800 Test[6934:508044] -> registered mono modules 0x102fec600 -> applicationDidFinishLaunching() Player data archive not found at `/var/containers/Bundle/Application/1EAC622E-4AF4-4C11-B76B-F4CCC175EE7C/Test.app/Data/data.unity3d`, using local filesystem 2018-04-03 10:12:39.786004+0800 Test[6934:508044] Metal GPU Frame Capture Enabled 2018-04-03 10:12:39.788259+0800 Test[6934:508044] Metal API Validation Disabled 2018-04-03 10:12:40.191824+0800 Test[6934:508266] | JIGUANG | I - [JIGUANGService] --------------------------- JPush Log ---------------------------- --------------------JPush SDK Version:3.0.7--build:45---------- --------------------JCore Lib Version:1.1.6--build:29---------- -----------------AppKey:9760525b5af89acd6d154ba2---------------- ---------------------------------------------------------------- 2018-04-03 10:12:40.193856+0800 Test[6934:508267] | JIGUANG | I - [JIGUANGClientController] Action - jpush setup 2018-04-03 10:12:40.195697+0800 Test[6934:508266] | JIGUANG | I - [JIGUANGClientController] Action - setup 2018-04-03 10:12:40.235780+0800 Test[6934:508242] | JIGUANG | W - [JIGUANGClientController] APNs is not available,please check your provisioning profile and certification -> applicationDidBecomeActive() lihuGfxDevice: creating device client; threaded=1 Initializing Metal device caps: Apple A8X GPU Initialize engine version: 2017.2.1p4 (1992a1ed2d78) 2018-04-03 10:12:42.553383+0800 Test[6934:508304] | JIGUANG | W - [JIGUANGClientController] Not get deviceToken yet. Maybe: your certificate not configured APNs? or current network is not so good so APNs registration failed? or there is no APNs register code? Please refer to JPush docs. 2018-04-03 10:12:44.557986+0800 Test[6934:508242] | JIGUANG | W - [JIGUANGClientController] Not get deviceToken yet. Maybe: your certificate not configured APNs? or current network is not so good so APNs registration failed? or there is no APNs register code? Please refer to JPush docs. 2018-04-03 10:12:46.557931+0800 Test[6934:508242] | JIGUANG | W - [JIGUANGClientController] Not get deviceToken yet. Maybe: your certificate not configured APNs? or current network is not so good so APNs registration failed? or there is no APNs register code? Please refer to JPush docs. 2018-04-03 10:12:48.127038+0800 Test[6934:508301] XPC connection interrupted 2018-04-03 10:12:48.277918+0800 Test[6934:508044] [Common] _BSMachError: port bc03; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND" 2018-04-03 10:12:48.278589+0800 Test[6934:508044] [Common] _BSMachError: port bc03; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND" Setting up 1 worker threads for Enlighten. Thread -> id: 171107000 -> priority: 1 2018-04-03 10:12:48.561327+0800 Test[6934:508301] | JIGUANG | W - [JIGUANGClientController] Not get deviceToken yet. Maybe: your certificate not configured APNs? or current network is not so good so APNs registration failed? or there is no APNs register code? Please refer to JPush docs. UnloadTime: 4.102125 ms GameApp Awake UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameApp:Awake() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BuglySDK Init UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) BuglySDK:Init() SDKManager:InitSDK() GameApp:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Enable the log message print to console [BuglyAgent] - : Config default channel:, version:, user:, delay:0 2018-04-03 10:12:50.469743+0800 Test[6934:508044] BuglyAgentV2: Init the sdk with App ID[02f53b7a2c] [BuglyAgent] - : Initialized with app id: 02f53b7a2c [BuglyAgent] - : Register the log callback in Unity 2017.2.1p4 [BuglyAgent] - : BuglyAgent has already been initialized. [BuglyAgent] - : Not report exception for level LogDebug TapDB Init UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TapDBSDK:Init() SDKManager:InitSDK() GameApp:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:12:50.480847+0800 Test[6934:508044] TyrantdbGameTracker: Init success (1.7.1), version: , appid: z4zfm6bt1fi4udmh, channel: TapTap 2018-04-03 10:12:50.482806+0800 Test[6934:508242] Could not successfully update network info during initialization. [BuglyAgent] - : Not report exception for level LogDebug PushSDK Init UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PushSDK:Init() SDKManager:InitSDK() GameApp:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:12:50.485341+0800 Test[6934:508304] | JIGUANG | D - [JIGUANGService] Action - registrationID [BuglyAgent] - : Not report exception for level LogDebug registerId: UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PushSDK:Init() SDKManager:InitSDK() GameApp:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:12:50.489252+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(174) GCloudVoiceEngine()]:GCloudVoice Version:1_1_2_133767 2018-04-03 10:12:50.489986+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(199) SetAppInfo()]:GCloudVoiceEngine::SetAppInfo 2018-04-03 10:12:50.490038+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(214) SetAppInfo()]:appinfo: appid=1295676167, openid=1522721570 2018-04-03 10:12:50.490100+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(220) Init()]:GCloudVoiceEngine::Init 2018-04-03 10:12:50.491693+0800 Test[6934:508044] CSpkCtrl::CSpkCtrl 2018-04-03 10:12:50.491748+0800 Test[6934:508044] CMicCtrl::CMicCtrl 2018-04-03 10:12:50.492581+0800 Test[6934:508044] AudioSessionInitialize status:0 2018-04-03 10:12:50.492929+0800 Test[6934:508044] AudioSessionAddPropertyListener status:0 2018-04-03 10:12:50.557965+0800 Test[6934:508457] | JIGUANG | W - [JIGUANGClientController] Not get deviceToken yet. Maybe: your certificate not configured APNs? or current network is not so good so APNs registration failed? or there is no APNs register code? Please refer to JPush docs. 2018-04-03 10:12:51.109029+0800 Test[6934:508044] framework| CResamplePrep(0x1159de6b8).ctor. 2018-04-03 10:12:51.109183+0800 Test[6934:508044] framework| CResamplePrep(0x1159de778).ctor. 2018-04-03 10:12:51.109275+0800 Test[6934:508044] framework| CResamplePrep(0x1159de838).ctor. 2018-04-03 10:12:51.109356+0800 Test[6934:508044] framework| CResamplePrep(0x1159de8f8).ctor. 2018-04-03 10:12:51.109520+0800 Test[6934:508044] framework| CapMix(0x1159de9b8).ctor. 2018-04-03 10:12:51.109791+0800 Test[6934:508044] ######## AMR NB. 2018-04-03 10:12:51.109942+0800 Test[6934:508044] ########### CREATE AMR NB. 2018-04-03 10:12:51.113159+0800 Test[6934:508044] ########### CREATE AMR WB. 2018-04-03 10:12:51.115412+0800 Test[6934:508044] ######## CSXMonoEnc::Init SPEEX NB. 2018-04-03 10:12:51.115661+0800 Test[6934:508044] ######## CSXMonoEnc::Init SPEEX WB. 2018-04-03 10:12:51.115739+0800 Test[6934:508044] ######## Opus Encoder. 2018-04-03 10:12:51.115819+0800 Test[6934:508044] ########### CREATE OPUS. 2018-04-03 10:12:51.116532+0800 Test[6934:508044] ######## EAACPLUS Encoder. 2018-04-03 10:12:51.116613+0800 Test[6934:508044] ########### CREATE AAC. locwell aac create 3 2018-04-03 10:12:51.118287+0800 Test[6934:508044] ######## CCMp3Enc Encoder. 2018-04-03 10:12:51.118390+0800 Test[6934:508044] ########### CREATE MP3. 2018-04-03 10:12:51.127397+0800 Test[6934:508044] MP3 Create Succ!!! 2018-04-03 10:12:51.127532+0800 Test[6934:508044] framework| AutoEnc(0x1159dea98).ctor. 2018-04-03 10:12:51.127623+0800 Test[6934:508044] framework| Pack(0x1159dee20).ctor. 2018-04-03 10:12:51.127703+0800 Test[6934:508044] framework| NetSink(0x1159def58).ctor. 2018-04-03 10:12:51.127890+0800 Test[6934:508044] framework| CAEC(0x1159df180).ctor. 2018-04-03 10:12:51.128007+0800 Test[6934:508044] framework| CMicDataProcess(0x1159df040).ctor. 2018-04-03 10:12:51.128156+0800 Test[6934:508044] framework| NetSrc(0x1159e1188).ctor. 2018-04-03 10:12:51.128401+0800 Test[6934:508044] framework| Unpack(0x1159e35f0).ctor. 2018-04-03 10:12:51.128487+0800 Test[6934:508044] framework| Unpack(0x1159e3718).ctor. 2018-04-03 10:12:51.128567+0800 Test[6934:508044] framework| Unpack(0x1159e3840).ctor. 2018-04-03 10:12:51.128645+0800 Test[6934:508044] framework| Unpack(0x1159e3968).ctor. 2018-04-03 10:12:51.128940+0800 Test[6934:508044] ######## CSpxMonoDec init SPEEX NB. 2018-04-03 10:12:51.129629+0800 Test[6934:508044] ######## CSpxMonoDec init SPEEX WB. 2018-04-03 10:12:51.134887+0800 Test[6934:508044] framework| AutoDec(0x1159e3c50).ctor. 2018-04-03 10:12:51.135110+0800 Test[6934:508044] ######## CSpxMonoDec init SPEEX NB. 2018-04-03 10:12:51.135252+0800 Test[6934:508044] ######## CSpxMonoDec init SPEEX WB. 2018-04-03 10:12:51.136419+0800 Test[6934:508044] framework| AutoDec(0x1159e3d50).ctor. 2018-04-03 10:12:51.136643+0800 Test[6934:508044] ######## CSpxMonoDec init SPEEX NB. 2018-04-03 10:12:51.136768+0800 Test[6934:508044] ######## CSpxMonoDec init SPEEX WB. 2018-04-03 10:12:51.137665+0800 Test[6934:508044] framework| AutoDec(0x1159e3e50).ctor. 2018-04-03 10:12:51.137831+0800 Test[6934:508044] ######## CSpxMonoDec init SPEEX NB. 2018-04-03 10:12:51.137925+0800 Test[6934:508044] ######## CSpxMonoDec init SPEEX WB. 2018-04-03 10:12:51.138837+0800 Test[6934:508044] framework| AutoDec(0x1159e3f50).ctor. 2018-04-03 10:12:51.139288+0800 Test[6934:508044] [INFO] Locwell CJitterEx::Reset jbResetReason=0,packetCount=0] 2018-04-03 10:12:51.139563+0800 Test[6934:508044] [INFO] Locwell CJitterEx::Reset jbResetReason=0,packetCount=0] 2018-04-03 10:12:51.139732+0800 Test[6934:508044] [INFO] Locwell CJitterEx::Reset jbResetReason=0,packetCount=0] 2018-04-03 10:12:51.139852+0800 Test[6934:508044] [INFO] Locwell CJitterEx::Reset jbResetReason=0,packetCount=0] 2018-04-03 10:12:51.140327+0800 Test[6934:508044] CEngine::CEngine Begin Of Construction 2018-04-03 10:12:51.140409+0800 Test[6934:508044] framework| CEngine the libtrae_qt version v1.0.0.6 2018-04-03 10:12:51.140480+0800 Test[6934:508044] framework| CEngine(0x1159dc000).ctor. 2018-04-03 10:12:51.140548+0800 Test[6934:508044] CEngine::CEngine End Of Construction 2018-04-03 10:12:51.148639+0800 Test[6934:508044] Reachability Flag Status: -R ------- networkStatusForFlags 2018-04-03 10:12:51.149176+0800 Test[6934:508044] Reachability Flag Status: -R ------- networkStatusForFlags 2018-04-03 10:12:51.149289+0800 Test[6934:508044] Configuring and then initializing audio processing graph 2018-04-03 10:12:51.149956+0800 Test[6934:508044] Adding IO nodes to audio processing graph result:0 2018-04-03 10:12:51.150049+0800 Test[6934:508044] Adding Conver nodes(0) to audio processing graph result:0 2018-04-03 10:12:51.150126+0800 Test[6934:508044] Adding Conver nodes(1) to audio processing graph result:0 2018-04-03 10:12:51.150200+0800 Test[6934:508044] Adding Conver nodes(2) to audio processing graph result:0 2018-04-03 10:12:51.150275+0800 Test[6934:508044] Adding Conver nodes(3) to audio processing graph result:0 2018-04-03 10:12:51.165350+0800 Test[6934:508044] Adding Conver nodes(0) to audio processing graph result:0 2018-04-03 10:12:51.165492+0800 Test[6934:508044] Adding Conver nodes(1) to audio processing graph result:0 2018-04-03 10:12:51.165571+0800 Test[6934:508044] Adding Conver nodes(2) to audio processing graph result:0 2018-04-03 10:12:51.165647+0800 Test[6934:508044] Adding Conver nodes(3) to audio processing graph result:0 2018-04-03 10:12:51.165720+0800 Test[6934:508044] Setting mixer unit input bus count to: 4 2018-04-03 10:12:51.165919+0800 Test[6934:508044] AUGraphNodeInfo IOUnit result:0 2018-04-03 10:12:51.166002+0800 Test[6934:508044] GetOutPutFormat:SampleRate:48000.000000 currentSampleRate:0 2018-04-03 10:12:51.166166+0800 Test[6934:508044] Connecting the mixer output to the input of the I/O unit output element result:0 2018-04-03 10:12:51.170380+0800 Test[6934:508044] framework| ThreadCapture(0x1159de5f8).Init. 2018-04-03 10:12:51.170767+0800 Test[6934:508044] StopGraph: result0 2018-04-03 10:12:51.171221+0800 Test[6934:508044] SetRndFormat Index:0 nSampleRate:16000 nChannels:1 result:0 2018-04-03 10:12:51.171335+0800 Test[6934:508044] GetOutPutFormat:SampleRate:48000.000000 currentSampleRate:0 2018-04-03 10:12:51.171411+0800 Test[6934:508044] StopGraph: result0 2018-04-03 10:12:51.171703+0800 Test[6934:508044] AUGraphUpdate1:1 2018-04-03 10:12:51.172279+0800 Test[6934:508044] AUGraphUpdate2:1 2018-04-03 10:12:51.174841+0800 Test[6934:508044] framework| ThreadRender(0x1159e3b60).Init. With Result = 0 2018-04-03 10:12:51.174966+0800 Test[6934:508044] framework| CEngine(0x1159dc000).InitEngine. 2018-04-03 10:12:51.176305+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(275) Init()]:GCloudVoiceEngine::Init Succ 2018-04-03 10:12:51.176998+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/cdnv_vister_imp.cpp(252) InitReporeter()]:CDNVister::InitReporeter ... [BuglyAgent] - : Not report exception for level LogDebug GCloudVoice_C# API: ApplyMessageKey UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) gcloud_voice.GCloudVoiceEngine:ApplyMessageKey(Int32) GCloudVoiceSDK:Init(String, String) SDKManager:InitSDK() GameApp:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:12:51.183349+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(1026) ApplyMessageKey()]:GCloudVoiceEngine::ApplyMessageKey [BuglyAgent] - : Not report exception for level LogDebug GCloudVoice_C# API: ApplyMessageKey nRet=0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) gcloud_voice.GCloudVoiceEngine:ApplyMessageKey(Int32) GCloudVoiceSDK:Init(String, String) SDKManager:InitSDK() GameApp:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug SDKManager UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SDKManager:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:12:51.313494+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/cdnv_vister_imp.cpp(472) ApplyAutkeyRoutine()]:ApplyAutkeyRoutine 2018-04-03 10:12:51.362644+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(1685) OnApplyAuthKey()]:OnApplyAuthKey, status=322, ip0=https://125.39.132.210:80:443,ip1=https://125.39.132.123:80:443,ip2=https://210.22.245.182:80:443,ip3=https://223.167.87.12:80:443 2018-04-03 10:12:51.362765+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(1695) OnApplyAuthKey()]:OnApplyAuthKey Succ [BuglyAgent] - : Not report exception for level LogDebug OnApplyMessageKeyComplete GV_ON_MESSAGE_KEY_APPLIED_SUCC UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) GCloudVoiceSDK:m__0(GCloudVoiceCompleteCode) gcloud_voice.ApplyMessageKeyCompleteHandler:Invoke(GCloudVoiceCompleteCode) gcloud_voice.GCloudVoiceEngine:Poll() GCloudVoiceSDK:OnUpdate() SDKManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogWarning 多语言文件未加载完成 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BLanguageManager:GetString(Int32) UILanguage:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) UIObject:AddUIGameObject(CLoaderData, Transform, String, String, Boolean, UILayerType) UIObject:OpenUI(UIIContainer, Transform, Boolean) UIObject:OpenUI(UIIContainer) UIFormAnnouncement:Initialize() UIFormBase:OnLoadUIAsseteComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogWarning 多语言文件未加载完成 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BLanguageManager:GetString(Int32) UILanguage:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) UIObject:AddUIGameObject(CLoaderData, Transform, String, String, Boolean, UILayerType) UIObject:OpenUI(UIIContainer, Transform, Boolean) UIObject:OpenUI(UIIContainer) UIFormAnnouncement:Initialize() UIFormBase:OnLoadUIAsseteComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogWarning 多语言文件未加载完成 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BLanguageManager:GetString(Int32) UILanguage:Awake() UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) UIObject:AddUIGameObject(CLoaderData, Transform, String, String, Boolean, UILayerType) UIObject:OpenUI(UIIContainer, Transform, Boolean) UIFormBase:OpenElement(UIWindwBase, Boolean, Transform) UIFormLoadIng:OnOpenLoading(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) InitController:OnLoadInitComplete(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) UIFormLoadIng:Initialize() UIFormBase:OnLoadUIAsseteComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug bloodWaringPersent:30 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BGameConfigInfo:InitContent(JsonData) BInfoBase:ReadInfo(JsonData) BGameConfigManager:ReadInfo(CLoaderData) InitController:OnLoadDataComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:03.278183+0800 Test[6934:508457] [BoringSSL] Function boringssl_session_errorlog: line 2881 [boringssl_session_read] SSL_ERROR_ZERO_RETURN(6): operation failed because the connection was cleanly shut down with a close_notify alert 2018-04-03 10:13:03.278280+0800 Test[6934:508457] [BoringSSL] Function boringssl_session_errorlog: line 2881 [boringssl_session_read] SSL_ERROR_ZERO_RETURN(6): operation failed because the connection was cleanly shut down with a close_notify alert -> applicationWillResignActive() [BuglyAgent] - : Not report exception for level LogDebug OnApplicationPause UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TapDBSDK:OnApplicationPause(Boolean) SDKManager:OnApplicationPause(Boolean) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) -> applicationDidBecomeActive() [BuglyAgent] - : Not report exception for level LogDebug OnApplicationPause UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TapDBSDK:OnApplicationPause(Boolean) SDKManager:OnApplicationPause(Boolean) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug Test:关闭加载界面 OnCloseLoading UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIFormLoadIng:OnCloseLoading(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) InitController:OnLoadCatchAssetsComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogWarning 请求公告 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) InitController:OnLoadCatchAssetsComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:05.169423+0800 Test[6934:508316] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https. [BuglyAgent] - : Not report exception for level LogWarning 公告内容 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameApp:GetAnnouncementContent(String) c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug 公告内容为空 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameApp:GetAnnouncementContent(String) c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug TapTapSDK Init UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TapTapSDK:Init() InitController:ProcessUpdateEnd(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) InitController:StartUpdateCheck() InitController:NoAnnouncement(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) GameApp:GetAnnouncementContent(String) c__Iterator0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:05.290383+0800 Test[6934:508044] SDK 初始化 2018-04-03 10:13:05.293528+0800 Test[6934:508044] 无第三方Token 2018-04-03 10:13:05.304573+0800 Test[6934:508044] DiskCookieStorage changing policy from 2 to 0, cookie file: file:///private/var/mobile/Containers/Data/Application/6BB9C72C-6E28-43A9-9421-9E72DAEFEFF3/Library/Cookies/Cookies.binarycookies 2018-04-03 10:13:06.403119+0800 Test[6934:508044] 尚未配置TapDB AppID 2018-04-03 10:13:06.406013+0800 Test[6934:508044] { "alipay_ename" = mrxczcsiOS; bundleid = "com.xd.wistone.lifedead.Test"; ename = mrxczcsiOS; id = cy6ece4yp7kg8wk; "kefu_link" = ""; "kf_app" = mrxcz; name = "\U672b\U65e5\U5e78\U5b58\U8005-iOS-\U6d4b\U8bd5\U670d"; "need_charge_shiming" = 1; "need_login_shiming" = 2; "need_register_shiming" = 1; "pingpp_appid" = ""; "qq_appid" = 0; "relation_confirmed" = 1; statusCode = 200; "tapdb_appid" = ""; "taptap_client_id" = 7827YVZr1t4Hw2LwSt; "wx_appid" = wxbe0945fd7d8e3873; "wx_qrcode_appid" = wxe119ae5d7b27b70b; } 2018-04-03 10:13:06.410184+0800 Test[6934:508044] 初始化成功 [BuglyAgent] - : Not report exception for level LogDebug OnInitSucceed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) XDSDKHandler:OnInitSucceed() xdsdk.XDSDKListener:OnInitSucceed() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug 第1次创建连接 IP:192.168.1.95端口:40001 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Engine.Net.NetWorkManager:ConnectServer(String) Engine.Net.NetWorkManager:TryNext() Engine.Net.NetWorkManager:ConnectServer() XDSDKHandler:OnInitSucceed() xdsdk.XDSDKListener:OnInitSucceed() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug Test:服务器连接成功 OnMessageConnectSuccess UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InitController:OnMessageConnectSuccess(NetMsg) InitController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug 背景音乐默认缩减到 70% UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SoundComponent:PlaySound(AudioClip, Boolean, Vector3, Single, Boolean, Boolean) SoundPlayer:OnLoadMusicCatchComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:10.444311+0800 Test[6934:508640] [] tcp_timers tcp[10] retransmit SYN 3 2018-04-03 10:13:10.444881+0800 Test[6934:508640] [] tcp_timers tcp[9] retransmit SYN 3 2018-04-03 10:13:10.445190+0800 Test[6934:508640] [] tcp_timers tcp[8] retransmit SYN 3 2018-04-03 10:13:12.026311+0800 Test[6934:508304] [] tcp_timers tcp[10] retransmit SYN 4 2018-04-03 10:13:12.026864+0800 Test[6934:508304] [] tcp_timers tcp[9] retransmit SYN 4 2018-04-03 10:13:12.027808+0800 Test[6934:508304] [] tcp_timers tcp[8] retransmit SYN 4 2018-04-03 10:13:12.520939+0800 Test[6934:508664] WF: === Starting WebFilter logging for process Test 2018-04-03 10:13:12.521012+0800 Test[6934:508664] WF: _userSettingsForUser mobile: { filterBlacklist = ( ); filterWhitelist = ( ); restrictWeb = 1; useContentFilter = 0; useContentFilterOverrides = 0; whitelistEnabled = 0; } 2018-04-03 10:13:12.521114+0800 Test[6934:508664] WF: _WebFilterIsActive returning: NO 2018-04-03 10:13:12.561082+0800 Test[6934:508044] webViewDidFinishLoad: https://graph.qq.com/oauth2.0/authorize?response_type=code&client_id=217093&redirect_uri=https%3A%2F%2Fwww.xd.com%2Foauth%2Fsdk_qq_callback&state=c34a74bcdc5d352d30ff1e3a3fdf529c&scope=get_user_info 2018-04-03 10:13:12.807519+0800 Test[6934:508664] WF: _userSettingsForUser mobile: { filterBlacklist = ( ); filterWhitelist = ( ); restrictWeb = 1; useContentFilter = 0; useContentFilterOverrides = 0; whitelistEnabled = 0; } 2018-04-03 10:13:12.808850+0800 Test[6934:508664] WF: _WebFilterIsActive returning: NO 2018-04-03 10:13:12.929472+0800 Test[6934:508044] webViewDidFinishLoad: https://xui.ptlogin2.qq.com/cgi-bin/xlogin?appid=716027609&pt_3rd_aid=217093&daid=383&pt_skey_valid=0&style=35&s_url=http%3A%2F%2Fconnect.qq.com&refer_cgi=authorize&which=&response_type=code&client_id=217093&redirect_uri=https%3A%2F%2Fwww.xd.com%2Foauth%2Fsdk_qq_callback&state=c34a74bcdc5d352d30ff1e3a3fdf529c&scope=get_user_info 2018-04-03 10:13:12.935764+0800 Test[6934:508044] webViewDidFinishLoad: https://xui.ptlogin2.qq.com/cgi-bin/xlogin?appid=716027609&pt_3rd_aid=217093&daid=383&pt_skey_valid=0&style=35&s_url=http%3A%2F%2Fconnect.qq.com&refer_cgi=authorize&which=&response_type=code&client_id=217093&redirect_uri=https%3A%2F%2Fwww.xd.com%2Foauth%2Fsdk_qq_callback&state=c34a74bcdc5d352d30ff1e3a3fdf529c&scope=get_user_info 2018-04-03 10:13:13.053184+0800 Test[6934:508304] [] tcp_timers tcp[10] retransmit SYN 5 2018-04-03 10:13:13.053445+0800 Test[6934:508304] [] tcp_timers tcp[9] retransmit SYN 5 2018-04-03 10:13:13.053641+0800 Test[6934:508304] [] tcp_timers tcp[8] retransmit SYN 5 2018-04-03 10:13:13.589094+0800 Test[6934:508664] WF: _userSettingsForUser mobile: { filterBlacklist = ( ); filterWhitelist = ( ); restrictWeb = 1; useContentFilter = 0; useContentFilterOverrides = 0; whitelistEnabled = 0; } 2018-04-03 10:13:13.589193+0800 Test[6934:508664] WF: _WebFilterIsActive returning: NO 2018-04-03 10:13:13.687066+0800 Test[6934:508044] webViewDidFinishLoad: https://xui.ptlogin2.qq.com/cgi-bin/xlogin?appid=716027609&pt_3rd_aid=217093&daid=383&pt_skey_valid=0&style=35&s_url=http%3A%2F%2Fconnect.qq.com&refer_cgi=authorize&which=&response_type=code&client_id=217093&redirect_uri=https%3A%2F%2Fwww.xd.com%2Foauth%2Fsdk_qq_callback&state=c34a74bcdc5d352d30ff1e3a3fdf529c&scope=get_user_info 2018-04-03 10:13:14.784060+0800 Test[6934:508044] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles 2018-04-03 10:13:14.785242+0800 Test[6934:508044] [MC] Reading from public effective user settings. 2018-04-03 10:13:14.886153+0800 Test[6934:508044] API error: <_UIKBCompatInputView: 0x116a1a1d0; frame = (0 0; 0 0); layer = > returned 0 width, assuming UIViewNoIntrinsicMetric 2018-04-03 10:13:14.886342+0800 Test[6934:508044] API error: <_UIKBCompatInputView: 0x116a1a1d0; frame = (0 0; 0 0); layer = > returned 0 width, assuming UIViewNoIntrinsicMetric 2018-04-03 10:13:15.103274+0800 Test[6934:508677] [] tcp_timers tcp[10] retransmit SYN 6 2018-04-03 10:13:15.103454+0800 Test[6934:508677] [] tcp_timers tcp[9] retransmit SYN 6 2018-04-03 10:13:15.103498+0800 Test[6934:508677] [] tcp_timers tcp[8] retransmit SYN 6 2018-04-03 10:13:16.363617+0800 Test[6934:508679] NSURLConnection finished with error - code -1001 2018-04-03 10:13:16.379640+0800 Test[6934:508681] Task <261D1503-74B6-4119-BFFE-AE6AAE5AC517>.<0> HTTP load failed (error code: -999 [1:89]) 2018-04-03 10:13:16.664667+0800 Test[6934:508044] webViewDidFinishLoad: https://xui.ptlogin2.qq.com/cgi-bin/xlogin?appid=716027609&pt_3rd_aid=217093&daid=383&pt_skey_valid=0&style=35&s_url=http%3A%2F%2Fconnect.qq.com&refer_cgi=authorize&which=&response_type=code&client_id=217093&redirect_uri=https%3A%2F%2Fwww.xd.com%2Foauth%2Fsdk_qq_callback&state=c34a74bcdc5d352d30ff1e3a3fdf529c&scope=get_user_info 2018-04-03 10:13:31.526552+0800 Test[6934:508664] WF: _userSettingsForUser mobile: { filterBlacklist = ( ); filterWhitelist = ( ); restrictWeb = 1; useContentFilter = 0; useContentFilterOverrides = 0; whitelistEnabled = 0; } 2018-04-03 10:13:31.527819+0800 Test[6934:508664] WF: _WebFilterIsActive returning: NO 2018-04-03 10:13:31.555192+0800 Test[6934:508044] webViewDidFinishLoad: https://www.xd.com/oauth/sdk_qq_token?openid=3400F81ACFE793E9F476744402A7DA06&access_token=80FA5CD6AC641F934AC16D7202531E69 2018-04-03 10:13:32.082381+0800 Test[6934:508044] {"id":80782234,"user_id":58569338,"access_token":"861b65214d19687dad544a7972755485","scopes":"user,sdk"} 2018-04-03 10:13:32.092917+0800 Test[6934:508044] { "access_token" = 861b65214d19687dad544a7972755485; id = 80782234; scopes = "user,sdk"; statusCode = 200; "user_id" = 58569338; } 2018-04-03 10:13:32.115789+0800 Test[6934:508044] { "authoriz_state" = 3; "client_id" = cy6ece4yp7kg8wk; created = 1519113078; fcm = 0; "friendly_name" = "\U84dd\U9730\U5f25\U9999"; id = 58569338; "last_login" = 0; name = "\U84dd\U9730\U5f25\U9999"; nickname = ""; phone = ""; safety = 1; site = 3; statusCode = 200; "tmp_to_xd" = 1; } 2018-04-03 10:13:32.120323+0800 Test[6934:508044] { "authoriz_state" = 3; "client_id" = cy6ece4yp7kg8wk; created = 1519113078; fcm = 0; "friendly_name" = "\U84dd\U9730\U5f25\U9999"; id = 58569338; "last_login" = 0; name = "\U84dd\U9730\U5f25\U9999"; nickname = ""; phone = ""; safety = 1; site = 3; statusCode = 200; "tmp_to_xd" = 1; } 2018-04-03 10:13:32.121860+0800 Test[6934:508044] 登录成功 [BuglyAgent] - : Not report exception for level LogDebug OnLoginSucceed:861b65214d19687dad544a7972755485 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) XDSDKHandler:OnLoginSucceed(String) xdsdk.XDSDKListener:OnLoginSucceed(String) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug longin SDK = [861b65214d19687dad544a7972755485] Passwd = [] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) XDSDKHandler:OnLoginSucceed(String) xdsdk.XDSDKListener:OnLoginSucceed(String) (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:32.179667+0800 Test[6934:508044] { "login_url" = "https://www.xd.com/users/auth?sign=58569338-3864e3b6426d07557635c3b&access_token=861b65214d19687dad544a7972755485"; statusCode = 200; } 2018-04-03 10:13:32.203649+0800 Test[6934:508044] { alert = 0; statusCode = 200; } Unloading 4 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 2.494625 ms Unloading 319 unused Assets to reduce memory usage. Loaded Objects now: 5244. Total: 11.528416 ms (FindLiveObjects: 0.424833 ms CreateObjectMapping: 0.280541 ms MarkObjects: 10.422208 ms DeleteObjects: 0.400458 ms) [BuglyAgent] - : Not report exception for level LogDebug UIFromDoublePlayer Initialize UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIFromDoublePlayerMain:Initialize() UIFormBase:OnLoadUIAsseteComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug 游戏服务器连接成功 gameClientID = 822085586 gameServerIp = 192.168.1.95:7103,gameServerInfo.serverID:1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) InitController:OnMessageConnectLoginRet(NetMsg) InitController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug state:0,,,,,0表述不在线,1表示在线 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIWDoublePlayerMain:RoleInfoCallback(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) InitController:OnMessgeWorldRoleInfoRet(NetMsg) InitController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because there is no valid NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) PlayerAvatar:CreateRoot() PlayerAvatar:CreateEquipPart() PlayerAvatar:OnLoadComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() [ line 637] (Filename: Line: 637) [BuglyAgent] - : Not report exception for level LogDebug Test:关闭加载界面 OnCloseLoading UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIFormLoadIng:OnCloseLoading(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneBase:OnCloseLoading() OnTimerCompleted:Invoke() TimeTools:CheckComplete() TimeTools:OnUpdate(Int32) Engine.Base.BaseApp:Update() GameApp:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) [BuglyAgent] - : Not report exception for level LogDebug vMsg.SameSceneRoomName:100078 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) ChatLogic:ChatRoomNameDownMsg(NetMsg) ChatLogic:HandleNetMessage(NetMsg) GameController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug GCloudVoice_C# API: _SetMode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) gcloud_voice.GCloudVoiceEngine:SetMode(GCloudVoiceMode) GCloudVoiceSDK:SetVoiceMode(GCloudVoiceMode) GCloudVoiceSDK:JoinTeamRoom(String) UIFormChat:JoinRoom(String) ChatLogic:ChatRoomNameDownMsg(NetMsg) ChatLogic:HandleNetMessage(NetMsg) GameController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:37.402014+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(396) SetMode()]:GCloudVoiceEngine::SetMode 2018-04-03 10:13:37.402098+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(302) StartTve()]:StartTve 2018-04-03 10:13:37.402205+0800 Test[6934:508044] CEngine::SetJitterDelay def=300 min=300 max=1200 [info] CEngine::SetAudioFormat 16000 1 2018-04-03 10:13:37.402292+0800 Test[6934:508044] framework| CEngine.SetAudioFormat. Set to 16000Hz, 1Channel(s) [info] CEngine::SetCodec 4102 2018-04-03 10:13:37.402353+0800 Test[6934:508044] time=-1991772678, CEngine::EnableAEC 1, this=0x1159dc000 2018-04-03 10:13:37.402388+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableAEC. Set to true 2018-04-03 10:13:37.402429+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableAGC. Set to true 2018-04-03 10:13:37.402468+0800 Test[6934:508044] time=-1991772678, CEngine::EnableNS 1 2018-04-03 10:13:37.402510+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableNS. Set to true. 2018-04-03 10:13:37.402561+0800 Test[6934:508044] time=-1991772678, CEngine::EnableVAD 1 2018-04-03 10:13:37.402599+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableVAD. Set to true 2018-04-03 10:13:37.402630+0800 Test[6934:508044] locwell StartEngine m_bStart=0 2018-04-03 10:13:37.402660+0800 Test[6934:508044] [info][EngineStat(0x1159ec2c8).Start]: Rpt Enable 0 2018-04-03 10:13:37.402742+0800 Test[6934:508044] CEngine:StartEngine Before m_RecvProc.Start() 2018-04-03 10:13:37.402773+0800 Test[6934:508044] CEngine: Before m_thCapture.Start() 2018-04-03 10:13:37.402805+0800 Test[6934:508044] CEngine: After m_thCapture.Start() 2018-04-03 10:13:37.402910+0800 Test[6934:508044] framework| ThreadRender(0x1159e3b60).Start. 2018-04-03 10:13:37.403070+0800 Test[6934:508044] framework| CEngine(0x1159dc000).StartEngine. 2018-04-03 10:13:37.403099+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(332) StartTve()]:StartTve Succ [info] CEngine::SetAudioFormat 16000 1 2018-04-03 10:13:37.403197+0800 Test[6934:508044] framework| CEngine.SetAudioFormat. Set to 16000Hz, 1Channel(s) [info] CEngine::SetCodec 4102 2018-04-03 10:13:37.403370+0800 Test[6934:508044] time=-1991772677, CEngine::EnableAEC 1, this=0x1159dc000 2018-04-03 10:13:37.403422+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableAEC. Set to true 2018-04-03 10:13:37.403460+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableAGC. Set to true 2018-04-03 10:13:37.403494+0800 Test[6934:508044] time=-1991772677, CEngine::EnableNS 1 2018-04-03 10:13:37.403527+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableNS. Set to true. 2018-04-03 10:13:37.403563+0800 Test[6934:508044] time=-1991772677, CEngine::EnableVAD 1 2018-04-03 10:13:37.403660+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableVAD. Set to true 2018-04-03 10:13:37.403732+0800 Test[6934:508044] Begin, time=-1991772677, CEngine::EnableMic 0 oldstate: 0 2018-04-03 10:13:37.403774+0800 Test[6934:508044] End, time=-1991772677, CEngine::EnableMic 0 oldstate: 0 2018-04-03 10:13:37.403810+0800 Test[6934:508044] time=-1991772677, CEngine::EnableSpeaker 0 2018-04-03 10:13:37.403842+0800 Test[6934:508044] CEngine::Invoke InvokCmd_SetMode mode=0 2018-04-03 10:13:37.403878+0800 Test[6934:508044] time=-1991772677, CEngine::EnableAEC 1, this=0x1159dc000 2018-04-03 10:13:37.403959+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableAEC. Set to true 2018-04-03 10:13:37.403992+0800 Test[6934:508044] time=-1991772677, CEngine::EnableVAD 1 2018-04-03 10:13:37.404031+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableVAD. Set to true 2018-04-03 10:13:37.404069+0800 Test[6934:508044] time=-1991772676, CEngine::EnableNS 0 2018-04-03 10:13:37.404104+0800 Test[6934:508044] framework| CEngine(0x1159dc000).EnableNS. Set to false. [BuglyAgent] - : Not report exception for level LogDebug GCloudVoice_C# API: JoinTeamRoom UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) gcloud_voice.GCloudVoiceEngine:JoinTeamRoom(String, Int32) GCloudVoiceSDK:JoinTeamRoom(String) UIFormChat:JoinRoom(String) ChatLogic:ChatRoomNameDownMsg(NetMsg) ChatLogic:HandleNetMessage(NetMsg) GameController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:37.409862+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/cdnv_vister_imp.cpp(76) Create()]:Create CDN Success ! 2018-04-03 10:13:37.409982+0800 Test[6934:508044] framework| CEngine(0x1159dc000).SetNetworkSink. 2018-04-03 10:13:37.410016+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/small_room_agent.cpp(602) JoinTeamRoom()]:JoinTeamRoom 100078 2018-04-03 10:13:37.410092+0800 Test[6934:508044] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(721) JoinTeamRoom()]:GCloudVoiceEngine::JoinTeamRoom with roomName 100078, ret=0 [BuglyAgent] - : Not report exception for level LogDebug GCloudVoice_C# API: JoinTeamRoom nRet=0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) gcloud_voice.GCloudVoiceEngine:JoinTeamRoom(String, Int32) GCloudVoiceSDK:JoinTeamRoom(String) UIFormChat:JoinRoom(String) ChatLogic:ChatRoomNameDownMsg(NetMsg) ChatLogic:HandleNetMessage(NetMsg) GameController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:37.424355+0800 Test[6934:508935] [INFO] Locwell CJitterEx: SetJitterDelay [nDefaultMS=300, nMinMS=300, nMaxMS=1200] 2018-04-03 10:13:37.424456+0800 Test[6934:508935] [INFO] Locwell CJitterEx: SetJitterDelay [nDefaultMS=300, nMinMS=300, nMaxMS=1200] 2018-04-03 10:13:37.424555+0800 Test[6934:508935] [INFO] Locwell CJitterEx: SetJitterDelay [nDefaultMS=300, nMinMS=300, nMaxMS=1200] 2018-04-03 10:13:37.424593+0800 Test[6934:508935] [INFO] Locwell CJitterEx: SetJitterDelay [nDefaultMS=300, nMinMS=300, nMaxMS=1200] 2018-04-03 10:13:37.424832+0800 Test[6934:508935] SetCapFormat nSampleRate:44100 nChannels:1 result:0 2018-04-03 10:13:37.424912+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=ResamplePrep, pCmd->nCmdID=4004 2018-04-03 10:13:37.424984+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=Pack, pCmd->nCmdID=4004 2018-04-03 10:13:37.425137+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=AutoEnc, pCmd->nCmdID=4012 2018-04-03 10:13:37.425520+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=Pack, pCmd->nCmdID=4012 2018-04-03 10:13:37.425562+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4032 2018-04-03 10:13:37.425614+0800 Test[6934:508935] [INFO-AEC] Enable 1 open old m_bOnAEC 0 2018-04-03 10:13:37.425728+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4023 2018-04-03 10:13:37.425861+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4021 2018-04-03 10:13:37.425932+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4022 2018-04-03 10:13:37.425998+0800 Test[6934:508935] CMicDataProcess::EnableVad bEnable=1 2018-04-03 10:13:37.426159+0800 Test[6934:508935] SetCapFormat nSampleRate:44100 nChannels:1 result:0 2018-04-03 10:13:37.426206+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=ResamplePrep, pCmd->nCmdID=4004 2018-04-03 10:13:37.426263+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=Pack, pCmd->nCmdID=4004 2018-04-03 10:13:37.426298+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=AutoEnc, pCmd->nCmdID=4012 2018-04-03 10:13:37.426332+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=Pack, pCmd->nCmdID=4012 2018-04-03 10:13:37.426466+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4032 2018-04-03 10:13:37.426501+0800 Test[6934:508935] [INFO-AEC] Enable 1 open old m_bOnAEC 1 2018-04-03 10:13:37.426534+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4023 2018-04-03 10:13:37.426763+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4021 2018-04-03 10:13:37.426801+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4022 2018-04-03 10:13:37.426836+0800 Test[6934:508935] [info] audcap enablemic 0 2018-04-03 10:13:37.426869+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=CapMix, pCmd->nCmdID=4003 2018-04-03 10:13:37.426899+0800 Test[6934:508935] [info] capmix enablemic 0 2018-04-03 10:13:37.426968+0800 Test[6934:508935] framework| CapMix(0x1159de9b8).DoCmd ENG_EVT_ENABLE_MIC. NotifyEvent with m_bEnableOut = false 2018-04-03 10:13:37.427063+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4032 2018-04-03 10:13:37.427094+0800 Test[6934:508935] [INFO-AEC] Enable 1 open old m_bOnAEC 1 2018-04-03 10:13:37.427126+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4022 2018-04-03 10:13:37.427341+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=4021 2018-04-03 10:13:37.427379+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=MicDataProcess, pCmd->nCmdID=5019 2018-04-03 10:13:37.427409+0800 Test[6934:508935] ####### MICDATAPROCESS:: mode = 0. 2018-04-03 10:13:37.427442+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=NetSink, pCmd->nCmdID=5001 [BuglyAgent] - : Not report exception for level LogDebug 返回的背包物品数量:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) EnterGameLogic:RequestBackpackDownMsg(NetMsg) EnterGameLogic:HandleNetMessage(NetMsg) GameController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug 返回的装备物品数量:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) EnterGameLogic:RequestBackpackDownMsg(NetMsg) EnterGameLogic:HandleNetMessage(NetMsg) GameController:HandleNetMessage(NetMsg) Engine.Base.BaseThread:HandleNetMessage(NetMsg) GameMain:HandleNetMessage(NetMsg) Engine.Net.HandleNetMessage:Invoke(NetMsg) Engine.Net.NetWorkManager:OnFixedUpdate(Int32) GameMain:OnFixedUpdate(Int32) Engine.Base.BaseApp:FixedUpdate() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 5253. Total: 28.554416 ms (FindLiveObjects: 0.435500 ms CreateObjectMapping: 0.321250 ms MarkObjects: 11.632208 ms DeleteObjects: 16.164958 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) 2018-04-03 10:13:37.584026+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/small_room_agent.cpp(80) JoinRoomRoutine()]:SmallRoomAgent::JoinRoomRoutine 2018-04-03 10:13:37.587738+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/small_room_agent.cpp(303) Tick()]:[SmallRoomAgent]:Tick CMD Do Once *1000 2018-04-03 10:13:37.643251+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/small_room_agent.cpp(630) JoinRoom()]:[SmallRoomAgent::JoinRoom]:Arg openid 1522721570 and url is udp://111.161.53.89:16285,roomID is 8753966308469379710, memberID is 1, roomKey is 6542563038653209066, timeout:15000 2018-04-03 10:13:37.709179+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/small_room_agent.cpp(484) Tick()]:Got VOIP_CMD_CHECKIN_RSP Package 2018-04-03 10:13:37.731129+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/small_room_agent.cpp(484) Tick()]:Got VOIP_CMD_CHECKIN_RSP Package 2018-04-03 10:13:37.754212+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/small_room_agent.cpp(484) Tick()]:Got VOIP_CMD_CHECKIN_RSP Package 2018-04-03 10:13:37.777069+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/small_room_agent.cpp(499) Tick()]:Got VOIP_CMD_CHECKIN_READY Package 2018-04-03 10:13:37.777175+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(1564) OnJoinDone()]:OnJoinDone 2018-04-03 10:13:37.777525+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(302) StartTve()]:StartTve 2018-04-03 10:13:37.777551+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(332) StartTve()]:StartTve Succ 2018-04-03 10:13:37.777582+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(1985) ReportCDNV()]:ApolloVoiceEngine::ReportCDNV 2018-04-03 10:13:37.777700+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(1988) ReportCDNV()]:ApolloVoiceEngine::ReportCDNV roomtype=1 2018-04-03 10:13:37.778178+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(1578) OnJoinDone()]:JoinRoom Succ, roomname:100078, memberID:1 2018-04-03 10:13:37.778936+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/application/src/GCloudVoiceEngine.cpp(2033) ReportTeamRoomDAU()]:ApolloVoiceEngine::ReportTeamRoomDAU 2018-04-03 10:13:37.801897+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=Pack, pCmd->nCmdID=4005 2018-04-03 10:13:37.802020+0800 Test[6934:508935] CMicDataProcess::DoCmd node name=MicDataProcess,pCmd->szCmdTo=CapMix, pCmd->nCmdID=4005 Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5313. Total: 12.851750 ms (FindLiveObjects: 0.512500 ms CreateObjectMapping: 0.490083 ms MarkObjects: 11.782583 ms DeleteObjects: 0.066041 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) [BuglyAgent] - : Not report exception for level LogDebug c# poll callback OnJoinRoomComplete not null UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) gcloud_voice.GCloudVoiceEngine:Poll() GCloudVoiceSDK:OnUpdate() SDKManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug OnJoinRoomComplete:GV_ON_JOINROOM_SUCC UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GCloudVoiceSDK:OnJoinRoomComplete(GCloudVoiceCompleteCode, String, Int32) gcloud_voice.JoinRoomCompleteHandler:Invoke(GCloudVoiceCompleteCode, String, Int32) gcloud_voice.GCloudVoiceEngine:Poll() GCloudVoiceSDK:OnUpdate() SDKManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5313. Total: 11.743541 ms (FindLiveObjects: 0.391875 ms CreateObjectMapping: 0.259541 ms MarkObjects: 11.018583 ms DeleteObjects: 0.072916 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5314. Total: 12.145916 ms (FindLiveObjects: 0.417000 ms CreateObjectMapping: 0.331958 ms MarkObjects: 11.327333 ms DeleteObjects: 0.068916 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5305. Total: 12.167083 ms (FindLiveObjects: 0.451750 ms CreateObjectMapping: 0.547791 ms MarkObjects: 11.104208 ms DeleteObjects: 0.063000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5310. Total: 12.681166 ms (FindLiveObjects: 0.435166 ms CreateObjectMapping: 0.286958 ms MarkObjects: 11.889458 ms DeleteObjects: 0.069333 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 33) 2018-04-03 10:13:42.336949+0800 Test[6934:508242] | JIGUANG | D - [JIGUANGSessionController] remove queued tcp request seq rid 1 UnloadTime: 2.783416 ms [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_qiangxiegongzuotai.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_bihua.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_liangjiutong.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_chuwugui.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_huaxuezhan.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_fadianji_01.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_baoxianxiang.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_toushiji.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_fadianji.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug package_home.assetbundle内不存在Furniture_xiaoducang.prefab UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) MonoCatchTools:AddCatchMono(CLoaderData, String, String, Boolean) SceneHome:CatchBulidAssets() SceneHome:CreateCatachAssets() SceneResource:OnSceneConfig(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneConfig:Start() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) PlayerAvatar:CreateRoot() PlayerAvatar:Initialize() SpriteBase:CreateAvatar() SpritePlayer:CreateAvatar(Int32, ESex, Single, Boolean) SpritePlayerSelf:CreateAvatar() SpriteBase:Initialize() SpritePlayer:Initialize() SpritePlayerSelf:Initialize() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() [ line 651] (Filename: Line: 651) [BuglyAgent] - : Not report exception for level LogDebug 当前播放场景音乐:package_music_home01.assetbundle 里面的:Home-01 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SceneBase:Initialize() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) MonsterAvatar:CreateModel() MonsterAvatar:Initialize() SpriteBase:CreateAvatar() SpriteMonster:CreateAvatar() SpriteBase:Initialize() SpriteMonster:Initialize() SceneSpriteMap:AddMonster(EnvGameNpc) SceneSpriteMap:AddMonsterList(List`1) GameLogic:OnMessageNpcList(NetMsg) GameLogic:HandleNetMessage(NetMsg) SceneHome:HandleNetMessage(NetMsg) SceneHome:HandleCatchNetMessage() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() [ line 651] (Filename: Line: 651) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) MonsterAvatar:CreateModel() MonsterAvatar:Initialize() SpriteBase:CreateAvatar() SpriteMonster:CreateAvatar() SpriteBase:Initialize() SpriteMonster:Initialize() SceneSpriteMap:AddMonster(EnvGameNpc) SceneSpriteMap:AddMonsterList(List`1) GameLogic:OnMessageNpcList(NetMsg) GameLogic:HandleNetMessage(NetMsg) SceneHome:HandleNetMessage(NetMsg) SceneHome:HandleCatchNetMessage() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() [ line 651] (Filename: Line: 651) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) MonsterAvatar:CreateModel() MonsterAvatar:Initialize() SpriteBase:CreateAvatar() SpriteMonster:CreateAvatar() SpriteBase:Initialize() SpriteMonster:Initialize() SceneSpriteMap:AddMonster(EnvGameNpc) SceneSpriteMap:AddMonsterList(List`1) GameLogic:OnMessageNpcList(NetMsg) GameLogic:HandleNetMessage(NetMsg) SceneHome:HandleNetMessage(NetMsg) SceneHome:HandleCatchNetMessage() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() [ line 651] (Filename: Line: 651) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) MonsterAvatar:CreateModel() MonsterAvatar:Initialize() SpriteBase:CreateAvatar() SpriteMonster:CreateAvatar() SpriteBase:Initialize() SpriteMonster:Initialize() SceneSpriteMap:AddMonster(EnvGameNpc) SceneSpriteMap:AddMonsterList(List`1) GameLogic:OnMessageNpcList(NetMsg) GameLogic:HandleNetMessage(NetMsg) SceneHome:HandleNetMessage(NetMsg) SceneHome:HandleCatchNetMessage() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() [ line 651] (Filename: Line: 651) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) MonsterAvatar:CreateModel() MonsterAvatar:Initialize() SpriteBase:CreateAvatar() SpriteMonster:CreateAvatar() SpriteBase:Initialize() SpriteMonster:Initialize() SceneSpriteMap:AddMonster(EnvGameNpc) SceneSpriteMap:AddMonsterList(List`1) GameLogic:OnMessageNpcList(NetMsg) GameLogic:HandleNetMessage(NetMsg) SceneHome:HandleNetMessage(NetMsg) SceneHome:HandleCatchNetMessage() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() [ line 651] (Filename: Line: 651) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) MonsterAvatar:CreateModel() MonsterAvatar:Initialize() SpriteBase:CreateAvatar() SpriteMonster:CreateAvatar() SpriteBase:Initialize() SpriteMonster:Initialize() SceneSpriteMap:AddMonster(EnvGameNpc) SceneSpriteMap:AddMonsterList(List`1) GameLogic:OnMessageNpcList(NetMsg) GameLogic:HandleNetMessage(NetMsg) SceneHome:HandleNetMessage(NetMsg) SceneHome:HandleCatchNetMessage() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() [ line 651] (Filename: Line: 651) [BuglyAgent] - : Not report exception for level LogWarning Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Internal_CloneSingle(Object) UnityEngine.Object:Instantiate(Object) MonoInfo:GetPrefab() MonoCatchTools:GetMono(String, String, Object) MonsterAvatar:CreateModel() MonsterAvatar:Initialize() SpriteBase:CreateAvatar() SpriteMonster:CreateAvatar() SpriteBase:Initialize() SpriteMonster:Initialize() SceneSpriteMap:AddMonster(EnvGameNpc) SceneSpriteMap:AddMonsterList(List`1) GameLogic:OnMessageNpcList(NetMsg) GameLogic:HandleNetMessage(NetMsg) SceneHome:HandleNetMessage(NetMsg) SceneHome:HandleCatchNetMessage() SceneHome:Initialize() SceneResource:OnLoadSceneComplete() Engine.CLoader.OnDelegateLoadSceneComplete:Invoke() Engine.CLoader.CLoaderManager:CheckSceneAsync() Engine.CLoader.CLoaderManager:Update() [ line 651] (Filename: Line: 651) Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 14204. Total: 51.921000 ms (FindLiveObjects: 1.269375 ms CreateObjectMapping: 0.765708 ms MarkObjects: 19.571000 ms DeleteObjects: 30.313958 ms) [BuglyAgent] - : Not report exception for level LogDebug 背景音乐默认缩减到 70% UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SoundComponent:PlaySound(AudioClip, Boolean, Vector3, Single, Boolean, Boolean) SoundPlayer:OnLoadMusicCatchComplete(CLoaderData) Engine.CLoader.OnDelegateLoadComplete:Invoke(CLoaderData) Engine.CLoader.CLoaderData:OnCompleteCallBack() Engine.CLoader.CLoaderManager:OnFirstLoaderComplete() Engine.CLoader.CLoaderManager:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogWarning 初始化玩家坐标 X:17 Z:24 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpritePlayerSelf:InitPosition() OnTimerCompleted:Invoke() TimeTools:CheckComplete() TimeTools:OnUpdate(Int32) Engine.Base.BaseApp:Update() GameApp:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug Test:关闭加载界面 OnCloseLoading UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIFormLoadIng:OnCloseLoading(Object) GlobalDeleg:Invoke(Object) MessageDeleg:Broadcast(Object) MessageCenter:Broadcast(String, Object) SceneBase:OnCloseLoading() OnTimerCompleted:Invoke() TimeTools:CheckComplete() TimeTools:OnUpdate(Int32) Engine.Base.BaseApp:Update() GameApp:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug 打开设置界面 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) CDebug:Log(String, Object) UIFormSetting:OpenSettingWindow() UIWGameMain:OnClickSetting() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug TestPush!!!!!!!!!!!!!!!!! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIWGameMain:TestPush() UIWGameMain:OnClickSetting() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [BuglyAgent] - : Not report exception for level LogDebug TestPush!!!!!!!!!!!!!!!!!!!!!!2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UIWGameMain:TestPush() UIWGameMain:OnClickSetting() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Button:Press() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 2018-04-03 10:13:49.044667+0800 Test[6934:508044] APNativeJSONObject trans data to obj with error: Error Domain=NSCocoaErrorDomain Code=3840 "JSON text did not start with array or object and option to allow fragments not set." UserInfo={NSDebugDescription=JSON text did not start with array or object and option to allow fragments not set.} 2018-04-03 10:13:49.046475+0800 Test[6934:508242] | JIGUANG | E - [JIGUANGLocalNotificationController] 请设置有效的触发推送方式,region、dateComponents、timeInterval对其中一个属性设置有效值即可 SendMessage: object SDKGameObject does not have receiver for function OnJPushAliasOperateResult! 2018-04-03 10:13:58.170800+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/room_agent.cpp(100) Recv()]:Recive 100 Packages 2018-04-03 10:13:58.636811+0800 Test[6934:508304] TIC Read Status [18:0x1c817f800]: 1:57 2018-04-03 10:13:59.497394+0800 Test[6934:508679] TIC Read Status [11:0x1c037b480]: 1:57 2018-04-03 10:14:15.722755+0800 Test[6934:508304] TIC Read Status [16:0x1c817efc0]: 1:57 2018-04-03 10:14:15.947195+0800 Test[6934:508242] TIC Read Status [24:0x1c817b3c0]: 1:57 2018-04-03 10:14:19.617092+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/room_agent.cpp(100) Recv()]:Recive 100 Packages 2018-04-03 10:14:41.037957+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/room_agent.cpp(100) Recv()]:Recive 100 Packages 2018-04-03 10:15:02.468284+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/room_agent.cpp(100) Recv()]:Recive 100 Packages 2018-04-03 10:15:23.873474+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/room_agent.cpp(100) Recv()]:Recive 100 Packages 2018-04-03 10:15:42.187842+0800 Test[6934:508679] TIC Read Status [1:0x1c416ccc0]: 1:57 2018-04-03 10:15:42.187989+0800 Test[6934:508679] TIC Read Status [1:0x1c416ccc0]: 1:57 2018-04-03 10:15:42.188066+0800 Test[6934:508679] TIC Read Status [1:0x1c416ccc0]: 1:57 2018-04-03 10:15:45.321123+0800 Test[6934:508505] [/Users/apollo/gcloud_voice_proj/client/cdnvister/src/room_agent.cpp(100) Recv()]:Recive 100 Packages